Call of the Nightwing
Sorcery
$0.25
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Apr 15, 2013 · Wizards of the Coast
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
- Apr 15, 2013 · Wizards of the Coast
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
- Apr 15, 2013 · Wizards of the Coast
You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
- Apr 15, 2013 · Wizards of the Coast
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
- Apr 15, 2013 · Wizards of the Coast
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
- Apr 15, 2013 · Wizards of the Coast
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
- Apr 15, 2013 · Wizards of the Coast
The copy of the card with cipher is created in and cast from exile.
- Apr 15, 2013 · Wizards of the Coast
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
- Apr 15, 2013 · Wizards of the Coast
If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
- Apr 15, 2013 · Wizards of the Coast
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
- Apr 15, 2013 · Wizards of the Coast
If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
- Jan 24, 2013 · Wizards of the Coast
You can exile Call of the Nightwing encoded on the Horror creature token it just created.
Every version
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Decks using this card
1 public deck runs Call of the Nightwing.






