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Magic: The Gathering · Theros Beyond Death · Mythic

Calix, Destiny's Hand

Legendary Planeswalker — Calix

$1.28

Market price

$1.25

Foil

5

Public decks

Calix, Destiny's Hand
$1.28$1.25
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your graveyard to the battlefield.

Card Facts

Mana value
4
Loyalty
4
Colors
Color identity
EDHREC rank
#5,149
Rarity
Mythic

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 24, 2020 · Wizards of the Coast

    If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.

  2. Jan 24, 2020 · Wizards of the Coast

    Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  3. Jan 24, 2020 · Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  4. Jan 24, 2020 · Wizards of the Coast

    If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

  5. Jan 24, 2020 · Wizards of the Coast

    If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
Commander Masters
Commander MastersCMM · $1.04
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $1.71
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $3.80
Theros Beyond Death
Theros Beyond DeathTHB · $1.57
Theros Beyond Death
Theros Beyond DeathTHB · $1.28
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

5 public decks run Calix, Destiny's Hand.


MTGCommander

Garnet, Saga Sicko

GR
GrilledCheese5 months ago
100
MTGCommanderB2

Aura You Kidding Me?

TheGentleman
TheGentleman5 months ago
1800
MTGCommanderB3

Enchant Life Token

FR
Freddy6139 months ago
500
MTGCommanderB1

Enduring Enchantment

PA
parisbresse9 months ago
400
MTGCommanderB2

Enduring Enchantments (Commander Masters Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300