Calix, Destiny's Hand
Legendary Planeswalker — Calix
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Market price
5
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jan 24, 2020 · Wizards of the Coast
If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.
- Jan 24, 2020 · Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- Jan 24, 2020 · Wizards of the Coast
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- Jan 24, 2020 · Wizards of the Coast
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
- Jan 24, 2020 · Wizards of the Coast
If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.
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Decks using this card
5 public decks run Calix, Destiny's Hand.










