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Magic: The Gathering · Kaladesh Promos · Mythic

Aetherworks Marvel

Legendary Artifact

—

Market price

$6.62

Foil

8

Public decks

Aetherworks Marvel
$6.62
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Whenever a permanent you control is put into a graveyard, you get (an energy counter)., Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Card Facts

Mana value
4
Colors
Colorless
EDHREC rank
#3,589
Rarity
Mythic
Related cards
Energy ReserveRelatedEnergy Reserve

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jun 7, 2024 · Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  2. Jun 7, 2024 · Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  3. Jun 7, 2024 · Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  4. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  5. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  6. Jun 7, 2024 · Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  7. Jun 7, 2024 · Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

  8. Jun 7, 2024 · Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  9. Jun 7, 2024 · Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  10. Sep 20, 2016 · Wizards of the Coast

    Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.

  11. Sep 20, 2016 · Wizards of the Coast

    The card cast with Aetherworks Marvel's second ability is cast from your library.

  12. Sep 20, 2016 · Wizards of the Coast

    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.

  13. Sep 20, 2016 · Wizards of the Coast

    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  14. Sep 20, 2016 · Wizards of the Coast

    Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
Aetherdrift Commander
Aetherdrift CommanderDRC · $0.28
Modern Horizons 3 Commander
Modern Horizons 3 CommanderM3C · $0.28
Kaladesh Remastered
Kaladesh RemasteredKLR
Kaladesh Promos
Kaladesh PromosPKLD · $6.62
Kaladesh
KaladeshKLD · $0.30
Community

Decks using this card

8 public decks run Aetherworks Marvel.


MTGCommanderB4

Noctis

LO
LordKrasus79 months ago
800
MTGCommanderB1

Manteca

TU
Tungtungtungsahur9 months ago
400
MTGCommanderB2

Creative Energy Precon, Satya

Sambok
Sambok9 months ago
100
MTGCommanderB1

Nissa Gives You Redbull

TheGentleman
TheGentleman1 year ago
1600