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Magic: The Gathering · Fallout · Uncommon

Acquired Mutation

Enchantment — Aura

$0.32

Market price

$1.17

Foil

6

Public decks

Acquired Mutation
$0.32$1.17
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#10,142
Keywords
Goad, Enchant
Rarity
Related cards
RadiationHelperRadiation

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  2. Mar 8, 2024 · Wizards of the Coast

    If, during a player’s declare attackers step, a creature that player controls that’s been goaded is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack a player, its controller isn’t forced to pay that cost, so it doesn’t have to attack that player.

  3. Mar 8, 2024 · Wizards of the Coast

    If the creature doesn’t meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can’t attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.

  4. Mar 8, 2024 · Wizards of the Coast

    Being goaded isn’t an ability the creature has. Once it’s been goaded, it must attack as detailed above even if it loses all abilities.

  5. Mar 8, 2024 · Wizards of the Coast

    Attacking with a goaded creature doesn’t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

  6. Mar 8, 2024 · Wizards of the Coast

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  7. Mar 8, 2024 · Wizards of the Coast

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  8. Mar 8, 2024 · Wizards of the Coast

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  9. Mar 8, 2024 · Wizards of the Coast

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  10. Mar 8, 2024 · Wizards of the Coast

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  11. Mar 8, 2024 · Wizards of the Coast

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  12. Mar 8, 2024 · Wizards of the Coast

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Fallout
FalloutPIP · $0.32
Fallout
FalloutPIP · $11.69
Community

Decks using this card

6 public decks run Acquired Mutation.


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