Zombie Ogre
Creature — Zombie Ogre
$0.23
Market price
$0.13
Foil
0
Public decks
Rules Text
"On the plus side, Throg no longer thinks he's clever." —Xanathar
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jul 23, 2021 · Wizards of the Coast
Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
- Jul 23, 2021 · Wizards of the Coast
Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
- Jul 23, 2021 · Wizards of the Coast
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Jul 23, 2021 · Wizards of the Coast
Moving into a dungeon room will cause its room ability to trigger.
- Jul 23, 2021 · Wizards of the Coast
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- Jul 23, 2021 · Wizards of the Coast
A player may only have one dungeon in the command zone at a time.
- Jul 23, 2021 · Wizards of the Coast
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- Jul 23, 2021 · Wizards of the Coast
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- Jul 23, 2021 · Wizards of the Coast
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- Jul 23, 2021 · Wizards of the Coast
Dungeons are removed from the game as a state-based action.
- Jul 23, 2021 · Wizards of the Coast
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- Jul 23, 2021 · Wizards of the Coast
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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