Yes Man, Personal Securitron
Legendary Artifact Creature — Robot
$3.10
Market price
$5.03
Foil
4
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 8, 2024 · Wizards of the Coast
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
- Mar 8, 2024 · Wizards of the Coast
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
- Mar 8, 2024 · Wizards of the Coast
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
4 public decks run Yes Man, Personal Securitron.







