Worms of the Earth
Enchantment
$6.33
Market price
0
Public decks
Rules Text
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalOld School
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 1, 2008 · Wizards of the Coast
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
- May 1, 2006 · Wizards of the Coast
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
- Oct 4, 2004 · Wizards of the Coast
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
- Oct 4, 2004 · Wizards of the Coast
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
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