Worldfire
Sorcery
$35.43
Market price
$97.66
Foil
1
Public deck
Rules Text
Even the smallest spark may set a world ablaze.
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jul 1, 2012 · Wizards of the Coast
These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
- Jul 1, 2012 · Wizards of the Coast
If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
- Jul 1, 2012 · Wizards of the Coast
Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Worldfire.


