Magic: The Gathering · Fate Reforged · Uncommon
Winds of Qal Sisma
Instant
$0.26
Market price
$0.99
Foil
3
Public decks
Rules Text
Prevent all combat damage that would be dealt this turn.Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Nov 24, 2014 · Wizards of the Coast
If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
1 printing
Community
Decks using this card
3 public decks run Winds of Qal Sisma.




