Windriddle Palaces
Plane — Belenon
$4.83
Market price
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jun 1, 2012 · Wizards of the Coast
You can only play the top cards of players’ libraries when you are the planar controller. Generally, this means as long as it’s your turn. When another player begins their turn, that player becomes the planar controller and can play the top card of players’ libraries. You won’t be able to until you again become the planar controller.
- Jun 1, 2012 · Wizards of the Coast
You may play the top card of any player’s library, including your own. This effect doesn’t change when you can play any of these cards (meaning play it if it’s a land card or cast it if it’s a nonland card). You can still cast creature spells only on your turn during your main phase and so on.
- Jun 1, 2012 · Wizards of the Coast
If the top card of a player’s library is a land card, you may play it only if you haven’t played a land yet that turn.
- Jun 1, 2012 · Wizards of the Coast
As soon as you finish playing the card on top of a player’s library, the next card in that library becomes revealed.
- Jun 1, 2012 · Wizards of the Coast
If a player draws multiple cards at once, they reveal each one before drawing it.
- Jun 1, 2012 · Wizards of the Coast
Other players won’t be able to play the top card of their libraries unless another effect allows it. If you and another player can play the top card of that player’s library (because of some other effect), you’ll be able to in most cases. This is because you have priority first at the beginning of each phase and step and after each spell or ability resolves. Once you play that card, it immediately moves from that library to the appropriate zone (the battlefield if it’s a land card or the stack if it’s a nonland card). The other player can’t respond by playing that card.
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