Will of the Temur
Sorcery
$2.36
Market price
11
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Apr 4, 2025 · Wizards of the Coast
The token created by Will of the Temur’s first mode copies exactly what was printed on the original permanent and nothing else, with the listed exceptions (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Apr 4, 2025 · Wizards of the Coast
If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
- Apr 4, 2025 · Wizards of the Coast
If the copied permanent is copying something else, then the token enters as whatever that permanent copied, with the listed exceptions.
- Apr 4, 2025 · Wizards of the Coast
Any enters abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.
- Apr 4, 2025 · Wizards of the Coast
If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- Apr 4, 2025 · Wizards of the Coast
The commander you control doesn’t have to be your commander.
- Apr 4, 2025 · Wizards of the Coast
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
- Apr 4, 2025 · Wizards of the Coast
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
11 public decks run Will of the Temur; here are the 8 most recently updated.






