Wild Instincts
Sorcery
$0.05
Market price
$0.25
Foil
0
Public decks
Rules Text
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jun 22, 2015 · Wizards of the Coast
You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
- Jun 22, 2015 · Wizards of the Coast
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
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