When Will You Learn?
Scheme
$2.67
Market price
0
Public decks
Rules Text
"Don't fret, infants. It wouldn't have worked anyway."
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jun 13, 2017 · Wizards of the Coast
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.
- Jun 13, 2017 · Wizards of the Coast
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- Jun 13, 2017 · Wizards of the Coast
You must cast any of the exiled cards you wish to cast for free while this scheme's ability is resolving. You can't wait until later in the turn. Any cards not cast this way remain exiled for the rest of the game. The spells will be added to the stack in the order that you cast them.
- Jun 13, 2017 · Wizards of the Coast
If the owner of one of the exiled cards leaves the game, that card leaves the game as well.
- Jun 13, 2017 · Wizards of the Coast
Now you have learned.
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