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Magic: The Gathering · Tenth Edition · Rare

Warp World

Sorcery

$1.22

Market price

$19.97

Foil

4

Public decks

Warp World
$1.22$19.97
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Card Facts

Mana value
8
Colors
Color identity
EDHREC rank
#7,090
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. May 3, 2019 · Wizards of the Coast

    If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.

  2. Oct 1, 2009 · Wizards of the Coast

    Taking it slowly, here's what happens when Warp World resolves:

  3. Oct 1, 2009 · Wizards of the Coast

    1) Each player counts the number of permanents they own.

  4. Oct 1, 2009 · Wizards of the Coast

    2) Each player shuffles those permanents into their library.

  5. Oct 1, 2009 · Wizards of the Coast

    3) Each player reveals cards from the top of their library equal to the number that player counted.

  6. Oct 1, 2009 · Wizards of the Coast

    5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.

  7. Oct 1, 2009 · Wizards of the Coast

    6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.

  8. Oct 1, 2009 · Wizards of the Coast

    Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.

  9. Oct 1, 2009 · Wizards of the Coast

    4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.

  10. Oct 15, 2006 · Wizards of the Coast

    Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
The List
The ListPLST · $1.64
Secret Lair Drop
Secret Lair DropSLD · $2.12
Magic 2010
Magic 2010M10 · $2.69
Tenth Edition
Tenth Edition10E · $1.22
Ravnica: City of Guilds
Ravnica: City of GuildsRAV · $1.17
Community

Decks using this card

4 public decks run Warp World.


MTGCommanderB3

Hazezon

xedeon
xedeon2 months ago
1600
MTGCommanderB4

Fractured Sanity

JI
JibWickett7 months ago
100
MTGCommanderB1

A Stable and Rational Deck

TheGentleman
TheGentleman1 year ago
2300
MTGCommanderB2

Raining Cats and Dogs (Secret Lair Commander 2024 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100