War Room
Land
$7.01
Market price
51
Public decks
Rules Text
A figure is moved on a map, and the tide of war changes.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Nov 10, 2020 · Wizards of the Coast
Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
- Nov 10, 2020 · Wizards of the Coast
If you don't have a commander, you can't activate War Room's last ability at all.
- Nov 10, 2020 · Wizards of the Coast
If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
Every version
Each printing we have of this card; pick one to see its price and set.
















Decks using this card
51 public decks run War Room; here are the 8 most recently updated.








