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Magic: The Gathering · Phyrexia: All Will Be One · Common

Volt Charge

Instant

$0.28

Market price

$0.29

Foil

4

Public decks

Volt Charge
$0.28$0.29
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"There's a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good." —Koth

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#7,444
Keywords
Proliferate
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Pioneer

Legal

PreDH

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Penny Dreadful

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Feb 4, 2023 · Wizards of the Coast

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  2. Feb 4, 2023 · Wizards of the Coast

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  3. Feb 4, 2023 · Wizards of the Coast

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  4. Feb 4, 2023 · Wizards of the Coast

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  5. Feb 4, 2023 · Wizards of the Coast

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  6. Feb 4, 2023 · Wizards of the Coast

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  7. Jun 1, 2011 · Wizards of the Coast

    If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Phyrexia: All Will Be One
Phyrexia: All Will Be OneONE · $0.28
Duel Decks: Heroes vs. Monsters
Duel Decks: Heroes vs. MonstersDDL · $0.29
New Phyrexia
New PhyrexiaNPH · $0.10
Community

Decks using this card

4 public decks run Volt Charge.


MTGCommanderB1

Inspirit's Fleet

TheGentleman
TheGentleman1 year ago
1400