Vexing Devil
Creature — Devil
$0.56
Market price
$1.02
Foil
0
Public decks
Rules Text
"Win, lose, or die, 'tis still all the same. Devils just bedevil for the love of the game." —Gavony children's rhyme
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Dec 7, 2018 · Wizards of the Coast
As Vexing Devil’s ability resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses whether to be dealt 4 damage, then each other opponent in turn order does the same. If any of them do, you sacrifice Vexing Devil.
- Dec 7, 2018 · Wizards of the Coast
No player may take actions between the time an opponent chooses to be dealt damage by Vexing Devil and the time you sacrifice Vexing Devil. This means that you can’t use a spell or ability (such as Turn to Mist) to stop Vexing Devil from being sacrificed if a player chooses to be dealt damage.
- May 1, 2012 · Wizards of the Coast
If a player chooses to have Vexing Devil deal 4 damage to them, but some or all of that damage is prevented or redirected, Vexing Devil will still be sacrificed.
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