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Magic: The Gathering · Secret Lair Drop · Mythic

Venser, the Sojourner

Legendary Planeswalker — Venser

$6.95

Market price

4

Public decks

Venser, the Sojourner
$6.95
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.−1: Creatures can't be blocked this turn.−8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Card Facts

Mana value
5
Loyalty
3
Colors
Color identity
EDHREC rank
#6,398
Rarity
Mythic
Related cards
Venser, the Sojourner EmblemEmblemVenser, the Sojourner Emblem

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jan 1, 2011 · Wizards of the Coast

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  2. Jan 1, 2011 · Wizards of the Coast

    The first ability can target any permanent you own, including those another player controls.

  3. Jan 1, 2011 · Wizards of the Coast

    If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

  4. Jan 1, 2011 · Wizards of the Coast

    A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

  5. Jan 1, 2011 · Wizards of the Coast

    Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

  6. Jan 1, 2011 · Wizards of the Coast

    Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

  7. Jan 1, 2011 · Wizards of the Coast

    Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

  8. Jan 1, 2011 · Wizards of the Coast

    If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Secret Lair Drop
Secret Lair DropSLD · $6.95
Secret Lair Drop
Secret Lair DropSLD · $5.19
Duel Decks: Venser vs. Koth
Duel Decks: Venser vs. KothDDI · $4.56
Scars of Mirrodin
Scars of MirrodinSOM · $8.42
Community

Decks using this card

4 public decks run Venser, the Sojourner.


MTGCommanderB3

Y'shtola

xedeon
xedeon2 months ago
3700
MTGCommander

Y'shtola (Copy)

BI
BigDaddy997 months ago
600
MTGCommander

zedruu

AU
Aub9 months ago
400
MTGCommanderB3

The Perfect Kwain Deck

TheGentleman
TheGentleman1 year ago
900