V.A.T.S.
Instant
$0.96
Market price
$2.60
Foil
5
Public decks
Rules Text
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Mar 8, 2024 · Wizards of the Coast
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
- Mar 8, 2024 · Wizards of the Coast
Players may turn face-down creatures face up while a spell with split second is on the stack.
- Mar 8, 2024 · Wizards of the Coast
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- Mar 8, 2024 · Wizards of the Coast
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
- Mar 8, 2024 · Wizards of the Coast
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
- Mar 8, 2024 · Wizards of the Coast
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- Mar 8, 2024 · Wizards of the Coast
If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
- Mar 8, 2024 · Wizards of the Coast
In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
5 public decks run V.A.T.S..








