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Magic: The Gathering · Fallout · Rare

V.A.T.S.

Instant

$0.96

Market price

$2.60

Foil

5

Public decks

V.A.T.S.
$0.96$2.60
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#4,665
Keywords
Split Second
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  2. Mar 8, 2024 · Wizards of the Coast

    Players may turn face-down creatures face up while a spell with split second is on the stack.

  3. Mar 8, 2024 · Wizards of the Coast

    Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

  4. Mar 8, 2024 · Wizards of the Coast

    Casting a spell with split second won’t affect spells and abilities that are already on the stack.

  5. Mar 8, 2024 · Wizards of the Coast

    If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

  6. Mar 8, 2024 · Wizards of the Coast

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

  7. Mar 8, 2024 · Wizards of the Coast

    If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.

  8. Mar 8, 2024 · Wizards of the Coast

    In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Fallout
FalloutPIP · $0.96
Fallout
FalloutPIP · $4.66
Fallout
FalloutPIP · $9.75
Fallout
FalloutPIP · $30.03
Community

Decks using this card

5 public decks run V.A.T.S..


MTGCube

(The Real) Budget Spellslinger Commander Cube

TheGentleman
TheGentleman29 days ago
3900
MTGCommanderB1

Caesar

TH
TheBigBlueSosa8 months ago
600