Unstable Footing
Instant
$0.12
Market price
$0.47
Foil
1
Public deck
Rules Text
A long way down is shorter than you think.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Nov 8, 2024 · Wizards of the Coast
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
- Nov 8, 2024 · Wizards of the Coast
If a spell's kicker cost was paid, the spell is "kicked."
- Nov 8, 2024 · Wizards of the Coast
The kicker ability doesn't let you pay a kicker cost more than once.
- Nov 8, 2024 · Wizards of the Coast
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
- Nov 8, 2024 · Wizards of the Coast
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
- Nov 8, 2024 · Wizards of the Coast
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
- Oct 1, 2009 · Wizards of the Coast
Unstable Footing's effect causes damage from all sources to be unpreventable, not just damage from Unstable Footing itself.
- Oct 1, 2009 · Wizards of the Coast
If damage can't be prevented, damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
- Oct 1, 2009 · Wizards of the Coast
If damage can't be prevented, static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
- Oct 1, 2009 · Wizards of the Coast
Effects that replace or redirect damage without using the word "prevent" are not affected by Unstable Footing.
- Oct 1, 2009 · Wizards of the Coast
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
- Oct 1, 2009 · Wizards of the Coast
If Unstable Footing is kicked and the targeted player is an illegal target by the time it resolves, the entire spell doesn't resolve. Damage can still be prevented.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
1 public deck runs Unstable Footing.

