Unable to Scream
Enchantment — Aura
$0.27
Market price
$0.38
Foil
7
Public decks
Rules Text
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalTLR
LegalVintage
LegalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalRulings
- Sep 20, 2024 · Wizards of the Coast
If the affected permanent gains an ability after Unable to Scream becomes attached to it, it will keep that ability.
- Sep 20, 2024 · Wizards of the Coast
Unable to Scream's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
- Sep 20, 2024 · Wizards of the Coast
Effects that modify a creature's power and toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
Every version
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Decks using this card
7 public decks run Unable to Scream.







