Travel Through Caradhras
Sorcery
$0.48
Market price
$1.24
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jun 16, 2023 · Wizards of the Coast
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
- Jun 16, 2023 · Wizards of the Coast
In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
- Jun 16, 2023 · Wizards of the Coast
Each player must vote for one of the available options. They can't abstain.
- Jun 16, 2023 · Wizards of the Coast
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- Jun 16, 2023 · Wizards of the Coast
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
Every version
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Decks using this card
1 public deck runs Travel Through Caradhras.




