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Magic: The Gathering · Tales of Middle-earth Commander · Rare

Trap the Trespassers

Instant

$0.45

Market price

4

Public decks

Trap the Trespassers
$0.45
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#7,946
Keywords
Secret Council
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Jun 16, 2023 · Wizards of the Coast

    None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.

  2. Jun 16, 2023 · Wizards of the Coast

    Players may vote for creatures that are already tapped.

  3. Jun 16, 2023 · Wizards of the Coast

    To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.

  4. Jun 16, 2023 · Wizards of the Coast

    Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.

  5. Jun 16, 2023 · Wizards of the Coast

    Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

  6. Jun 16, 2023 · Wizards of the Coast

    Each player must vote for one of the available options. They can't abstain.

  7. Jun 16, 2023 · Wizards of the Coast

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  8. Jun 16, 2023 · Wizards of the Coast

    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Tales of Middle-earth Commander
Tales of Middle-earth CommanderLTC · $0.28
Tales of Middle-earth Commander
Tales of Middle-earth CommanderLTC · $0.45
Tales of Middle-earth Commander
Tales of Middle-earth CommanderLTC · $2.28
Community

Decks using this card

4 public decks run Trap the Trespassers.


MTGCommander

tivit

VI
vikobo9 months ago
700
MTGCommanderB3

Deck Democratie

SE
SeliSelo9 months ago
100
MTGCommanderB1

Elven Council (The Lord of the Rings Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
1000
MTGCommanderB3

Decisions, Decisions, All of Them Wrong

TheGentleman
TheGentleman1 year ago
400