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Magic: The Gathering · Wilds of Eldraine · Common

Torch the Tower

Instant

$0.26

Market price

$0.37

Foil

0

Public decks

Torch the Tower
$0.26$0.37
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ScryfallEDHREC

Rules Text

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#16,694
Keywords
Bargain, Scry
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Sep 1, 2023 · Wizards of the Coast

    Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.

  2. Sep 1, 2023 · Wizards of the Coast

    Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."

  3. Sep 1, 2023 · Wizards of the Coast

    Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."

  4. Sep 1, 2023 · Wizards of the Coast

    You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.

  5. Sep 1, 2023 · Wizards of the Coast

    If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.

  6. Sep 1, 2023 · Wizards of the Coast

    Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

Printings

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2 printings
Wilds of Eldraine
Wilds of EldraineWOE · $0.26
Wilds of Eldraine
Wilds of EldraineWOE · $1.24
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