Torch the Tower
Instant
$0.26
Market price
$0.37
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalRulings
- Sep 1, 2023 · Wizards of the Coast
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
- Sep 1, 2023 · Wizards of the Coast
Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
- Sep 1, 2023 · Wizards of the Coast
Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
- Sep 1, 2023 · Wizards of the Coast
You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
- Sep 1, 2023 · Wizards of the Coast
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
- Sep 1, 2023 · Wizards of the Coast
Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
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