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Magic: The Gathering · The List · Rare

Toothy, Imaginary Friend

Legendary Creature — Illusion

—

Market price

1

Public deck

Toothy, Imaginary Friend
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)Whenever you draw a card, put a +1/+1 counter on Toothy.When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Card Facts

Mana value
4
Power / Toughness
1 / 1
Colors
Color identity
EDHREC rank
#5,262
Keywords
Partner With, Partner
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jun 8, 2018 · Wizards of the Coast

    If a spell or ability causes you to put cards in your hand without specifically using the word "draw," Toothy's middle ability won't trigger.

  2. Jun 8, 2018 · Wizards of the Coast

    If you draw multiple cards, Toothy's middle ability triggers that many times. If your team also controls Pir, each of those resolving triggered abilities puts two +1/+1 counters on Toothy.

  3. Jun 8, 2018 · Wizards of the Coast

    If enough -1/-1 counters are put on Toothy at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are two +1/+1 counters on Toothy and it gets three -1/-1 counters, you'll draw two cards.

  4. Jun 8, 2018 · Wizards of the Coast

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  5. Jun 8, 2018 · Wizards of the Coast

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  6. Jun 8, 2018 · Wizards of the Coast

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  7. Jun 8, 2018 · Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  8. Jun 8, 2018 · Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  9. Jun 8, 2018 · Wizards of the Coast

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  10. Jun 8, 2018 · Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  11. Jun 8, 2018 · Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  12. Jun 8, 2018 · Wizards of the Coast

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
The List
The ListPLST
Secret Lair Drop
Secret Lair DropSLD · $22.71
Battlebond Promos
Battlebond PromosPBBD · $15.66
Battlebond
BattlebondBBD · $11.37
Community

Decks using this card

1 public deck runs Toothy, Imaginary Friend.


MTGCommanderB3

card draw time

FL
FlamingGaming1204 months ago
100