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Magic: The Gathering · The List · Uncommon

Time of Ice

Enchantment — Saga

$0.27

Market price

3

Public decks

Time of Ice
$0.27
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.III — Return all tapped creatures to their owners' hands.

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#12,054
Rarity
Uncommon

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Apr 27, 2018 · Wizards of the Coast

    The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.

  2. Apr 27, 2018 · Wizards of the Coast

    The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.

  3. Apr 27, 2018 · Wizards of the Coast

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  4. Apr 27, 2018 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  5. Apr 27, 2018 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  6. Apr 27, 2018 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  7. Apr 27, 2018 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  8. Apr 27, 2018 · Wizards of the Coast

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

  9. Apr 27, 2018 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
The List
The ListPLST · $0.27
Dominaria
DominariaDOM · $0.14
Community

Decks using this card

3 public decks run Time of Ice.


MTG

wow

LY
lyates13304 hours ago
300
MTGCommanderB1

Ice Queen

FA
FakeCanadian7 months ago
500
MTGCommanderB1

Muldrotha

TH
TheOnlyOne030510 months ago
700