Through the Breach
Instant — Arcane
$2.05
Market price
$22.00
Foil
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jun 7, 2013 · Wizards of the Coast
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
- Jun 7, 2013 · Wizards of the Coast
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
- Jun 7, 2013 · Wizards of the Coast
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
- Jun 7, 2013 · Wizards of the Coast
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
- May 1, 2007 · Wizards of the Coast
Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
Every version
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Decks using this card
1 public deck runs Through the Breach.







