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Magic: The Gathering · Kaladesh · Common

Thriving Turtle

Creature — Turtle

$0.06

Market price

$0.49

Foil

0

Public decks

Thriving Turtle
$0.06$0.49
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ScryfallEDHREC

Rules Text

When this creature enters, you get (two energy counters).Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.

Aether shapes everything on Kaladesh, from the sky to the sea.

Card Facts

Mana value
1
Power / Toughness
0 / 3
Colors
Color identity
EDHREC rank
#20,844
Rarity
Common
Related cards
Energy ReserveHelperEnergy Reserve

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jun 7, 2024 · Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

  2. Jun 7, 2024 · Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  3. Jun 7, 2024 · Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  4. Jun 7, 2024 · Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. Jun 7, 2024 · Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  6. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  7. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  8. Jun 7, 2024 · Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  9. Jun 7, 2024 · Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Kaladesh Remastered
Kaladesh RemasteredKLR
Kaladesh
KaladeshKLD · $0.06
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