Thieves' Auction
Sorcery
$4.24
Market price
3
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 1, 2005 · Wizards of the Coast
If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.
- Oct 4, 2004 · Wizards of the Coast
In multi-player games, it affects all players and players make choices in turn order.
- Oct 4, 2004 · Wizards of the Coast
An Aura put onto the battlefield this way does not target the permanent it is placed upon.
- Oct 4, 2004 · Wizards of the Coast
Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done.
- Oct 4, 2004 · Wizards of the Coast
You can’t pick a card that can’t legally be returned to the battlefield. If there are no cards that can be legally returned, then you can’t pick one.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Thieves' Auction.






