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Magic: The Gathering · Kaldheim · Uncommon

The Trickster-God's Heist

Enchantment — Saga

$0.20

Market price

$0.34

Foil

1

Public deck

The Trickster-God's Heist
$0.20$0.34
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may exchange control of two target creatures.II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.III — Target player loses 3 life and you gain 3 life.

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#11,827
Rarity
Uncommon

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Feb 5, 2021 · Wizards of the Coast

    If one of the target permanents of the chapter I or chapter II ability is an illegal target as that ability resolves, the exchange won't happen. If both targets are illegal, the ability doesn't resolve.

  2. Feb 5, 2021 · Wizards of the Coast

    For those two abilities, you don't have to control either target.

  3. Feb 5, 2021 · Wizards of the Coast

    If the same player controls both target permanents as the chapter I or chapter II ability resolves, nothing happens.

  4. Feb 5, 2021 · Wizards of the Coast

    Gaining control of a creature doesn't cause a player to gain control of any Auras or Equipment attached to it.

  5. Feb 5, 2021 · Wizards of the Coast

    For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.

  6. Feb 5, 2021 · Wizards of the Coast

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  7. Feb 5, 2021 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  8. Feb 5, 2021 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  9. Feb 5, 2021 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  10. Feb 5, 2021 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  11. Feb 5, 2021 · Wizards of the Coast

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  12. Feb 5, 2021 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Kaldheim
KaldheimKHM · $0.20
Community

Decks using this card

1 public deck runs The Trickster-God's Heist.


MTGCommanderB1

Only Fair Trades at This Marketplace

TheGentleman
TheGentleman1 year ago
500