Magic: The Gathering · Teenage Mutant Ninja Turtles · Mythic
The Last Ronin
Enchantment — Saga
$0.72
Market price
$1.96
Foil
0
Public decks
Rules Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy all creatures.II — Mill four cards. When you do, return target creature card from your graveyard to your hand.III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.
Card Facts
Legality
Alchemy
LegalBrawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalFuture
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalStandard
LegalStandard Brawl
LegalTimeless
LegalVintage
LegalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalTLR
Not legalRulings
- Jan 27, 2026 · Wizards of the Coast
You don't choose a target for The Last Ronin's second chapter ability at the time it triggers. Rather, a second "reflexive" ability triggers when you mill four cards this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Printings
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1 printing
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