The Great Aurora
Sorcery
$0.46
Market price
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jun 22, 2015 · Wizards of the Coast
If a player is required to draw more cards than their library contains, that player loses the game. If all players lose the game this way, the game is a draw.
- Jun 22, 2015 · Wizards of the Coast
As The Great Aurora resolves, first you choose any number of land cards in your hand to put onto the battlefield, and then each other player in turn order does the same. The lands enter the battlefield simultaneously.
- Jun 22, 2015 · Wizards of the Coast
The number of cards you draw is equal to the number of permanents on the battlefield that you shuffle into your library plus the number of cards from your hand that you shuffle into your library.
- Jun 22, 2015 · Wizards of the Coast
A token is owned by the player under whose control it entered the battlefield. Tokens shuffled into a library count toward the number of cards drawn, though they cease to exist upon becoming part of a library. Regardless of what you’re using to represent tokens, you won’t shuffle that physical object into your library.
Every version
Each printing we have of this card; pick one to see its price and set.



