The Crowd Goes Wild
Sorcery
$0.16
Market price
$0.75
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Jun 8, 2018 · Wizards of the Coast
You can cast The Crowd Goes Wild with 0 as the value of X. The spell won’t target any creatures, and creatures with +1/+1 counters on them will gain trample.
- Jun 8, 2018 · Wizards of the Coast
The final ability of The Crowd Goes Wild affects only creatures with a +1/+1 counter on them at the time it’s applied. Creatures that get a +1/+1 counter later in the turn won’t gain trample, and creatures that lose their +1/+1 counters later in the turn won’t lose trample.
- Jun 8, 2018 · Wizards of the Coast
If The Crowd Goes Wild has any targets and each of those targets is illegal as it tries to resolve, the spell doesn’t resolve. No creatures gain trample. The crowd falls silent.
- Jun 8, 2018 · Wizards of the Coast
You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
- Jun 8, 2018 · Wizards of the Coast
Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
- Jun 8, 2018 · Wizards of the Coast
If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
- Jun 8, 2018 · Wizards of the Coast
Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
- Jun 8, 2018 · Wizards of the Coast
You can’t put more than one +1/+1 counter on any one target using the support action.
- Jun 8, 2018 · Wizards of the Coast
Support can target a creature another player controls.
- Jun 8, 2018 · Wizards of the Coast
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
- Jun 8, 2018 · Wizards of the Coast
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell’s targets become illegal, that spell doesn’t resolve.
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