ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Magic Online Promos · Mythic

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

—

Market price

5

Public decks

Thassa, Deep-Dwelling
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

IndestructibleAs long as your devotion to blue is less than five, Thassa isn't a creature.At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.: Tap another target creature.

Card Facts

Mana value
4
Power / Toughness
6 / 5
Colors
Color identity
EDHREC rank
#1,321
Keywords
Indestructible
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 24, 2020 · Wizards of the Coast

    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  2. Jan 24, 2020 · Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  3. Jan 24, 2020 · Wizards of the Coast

    If you gain control of a creature “until end of turn,” you’ll control it during your end step.

  4. Jan 24, 2020 · Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  5. Jan 24, 2020 · Wizards of the Coast

    When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Thassa’s effect but don’t own are exiled.

  6. Jan 24, 2020 · Wizards of the Coast

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

  7. Jan 24, 2020 · Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

  8. Jan 24, 2020 · Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

  9. Jan 24, 2020 · Wizards of the Coast

    If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

  10. Jan 24, 2020 · Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

  11. Jan 24, 2020 · Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

  12. Jan 24, 2020 · Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  13. Jan 24, 2020 · Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  14. Jan 24, 2020 · Wizards of the Coast

    The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

  15. Jan 24, 2020 · Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

  16. Jan 24, 2020 · Wizards of the Coast

    Counters put on a God remain on it while it’s not a creature, even if they have no effect.

  17. Jan 24, 2020 · Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


7 printings
The List
The ListPLST
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $29.20
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $38.06
Theros Beyond Death
Theros Beyond DeathTHB · $28.05
Theros Beyond Death
Theros Beyond DeathTHB · $25.38
Secret Lair Drop
Secret Lair DropSLD · $36.97
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

5 public decks run Thassa, Deep-Dwelling.


MTGCommander

67

CH
cheetahfire201238 minutes ago
800
MTGCommander

DEMONS!

DE
DeltaBravo27 months ago
600
MTGCommander

go shrine

TR
Trivvoo9 months ago
200