Temur Ascendancy
Enchantment
$5.14
Market price
$15.39
Foil
14
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Mar 19, 2021 · Wizards of the Coast
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
- Mar 19, 2021 · Wizards of the Coast
Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
- Mar 19, 2021 · Wizards of the Coast
If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
14 public decks run Temur Ascendancy; here are the 8 most recently updated.









