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Magic: The Gathering · Return to Ravnica · Uncommon

Teleportal

Sorcery

$0.14

Market price

$0.53

Foil

2

Public decks

Teleportal
$0.14$0.53
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#13,922
Keywords
Overload
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Jan 12, 2024 · Wizards of the Coast

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  2. Jan 12, 2024 · Wizards of the Coast

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  3. Jan 12, 2024 · Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  4. Jan 12, 2024 · Wizards of the Coast

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  5. Mar 14, 2017 · Wizards of the Coast

    The set of creatures that gets +1/+0 from an overloaded Teleportal is determined as the spell resolves. Creatures you begin to control later in the turn won't get +1/+0. However, because the second part of Teleportal's effect doesn't change the characteristics of any permanents, the set of creatures that can't be blocked is constantly updated. Any creature you control at the moment blockers are chosen can't be blocked.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Modern Masters 2017
Modern Masters 2017MM3 · $0.15
Return to Ravnica
Return to RavnicaRTR · $0.14
Community

Decks using this card

2 public decks run Teleportal.


MTGCommanderB2

Elsha gets followers through violence

TheGentleman
TheGentleman7 months ago
700