ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Reality Fracture Commander · Rare

Teferi's Reproach

Instant

$0.58

Market price

1

Public deck

Teferi's Reproach
$0.58
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)Exile Teferi's Reproach.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#14,469
Rarity
Rare

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Aug 21, 2026 · Wizards of the Coast

    The following rulings focus on what it means if a player's life total can't change:

  2. Aug 21, 2026 · Wizards of the Coast

    If an effect would set that player's life total to a certain number that's different than their current life total, that part of the effect won't do anything.

  3. Aug 21, 2026 · Wizards of the Coast

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  4. Aug 21, 2026 · Wizards of the Coast

    If a cost includes causing that player to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.

  5. Aug 21, 2026 · Wizards of the Coast

    Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and is still attached to it.

  6. Aug 21, 2026 · Wizards of the Coast

    The following rulings focus on the "protection from everything" keyword:

  7. Aug 21, 2026 · Wizards of the Coast

    Spells and abilities that would normally cause that player to gain or lose life still resolve while their life total can't change, but the life-gain or life-loss part simply has no effect.

  8. Aug 21, 2026 · Wizards of the Coast

    The following rulings focus on the phasing keyword:

  9. Aug 21, 2026 · Wizards of the Coast

    A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

  10. Aug 21, 2026 · Wizards of the Coast

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  11. Aug 21, 2026 · Wizards of the Coast

    If the target player's untap step is somehow skipped as their next turn begins, their phased-out permanents won't phase in until the next untap step they actually have, but they'll no longer have protection from everything and their life total can change again.

  12. Aug 21, 2026 · Wizards of the Coast

    Effects that replace an event with having that player gain life (like Words of Worship's effect does) or having them lose life will apply and end up replacing the event with nothing.

  13. Aug 21, 2026 · Wizards of the Coast

    Permanents that phase out with counters phase in with those counters.

  14. Aug 21, 2026 · Wizards of the Coast

    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.

  15. Aug 21, 2026 · Wizards of the Coast

    If the target player gains control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as the target player's next untap step begins. If the target player leaves the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  16. Aug 21, 2026 · Wizards of the Coast

    Nothing other than the specified events are prevented or illegal. An effect that doesn't target a player with protection from everything could still cause them to discard cards, for example. Creatures can still attack a player while they have protection from everything, although combat damage that they would deal to that player will be prevented.

  17. Aug 21, 2026 · Wizards of the Coast

    The affected player can't pay a cost that includes the payment of any amount of life other than 0 life.

  18. Aug 21, 2026 · Wizards of the Coast

    Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  19. Aug 21, 2026 · Wizards of the Coast

    Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets that player. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

  20. Aug 21, 2026 · Wizards of the Coast

    Effects that would replace having that player gain life with some other event won't be able to be applied because it's impossible for them to gain life. The same is true for effects that would replace having them lose life with some other event.

  21. Aug 21, 2026 · Wizards of the Coast

    Each Aura and Equipment you control attached to a permanent that isn't phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner's graveyard as a state-based action. The same is true with Auras attached to players.

  22. Aug 21, 2026 · Wizards of the Coast

    If a player has protection from everything, it means three things: (1) All damage that would be dealt to that player is prevented. (2) Auras can't be attached to that player. (3) That player can't be the target of spells or abilities.

  23. Aug 21, 2026 · Wizards of the Coast

    Protection from everything will usually prevent damage if it would be dealt to that player, but some damage can't be prevented. In this case, because their life total also can't change, that damage has any other effects that it may have aside from causing them to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though their life total didn't change.

  24. Aug 21, 2026 · Wizards of the Coast

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters" abilities to trigger.

  25. Aug 21, 2026 · Wizards of the Coast

    Any creatures that phase in under their control as their next untap step begins will be able to attack and pay a cost of {T} during that turn.

  26. Aug 21, 2026 · Wizards of the Coast

    If an effect would cause that player to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.

  27. Aug 21, 2026 · Wizards of the Coast

    If a token is phased out, it will phase in as its controller's next untap step begins.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Reality Fracture Commander
Reality Fracture CommanderFRC · $0.75
Reality Fracture Commander
Reality Fracture CommanderFRC · $0.58
Community

Decks using this card

1 public deck runs Teferi's Reproach.


MTGCommanderB2

Multiverse Reforged Preconstructed Commander Deck

WizardsOfTheCoast
WizardsOfTheCoast24 days ago
700