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Magic: The Gathering · Core Set 2021 · Mythic

Teferi, Timeless Voyager

Legendary Planeswalker — Teferi

—

Market price

$1.25

Foil

0

Public decks

Teferi, Timeless Voyager
$1.25
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ScryfallEDHREC

Rules Text

+1: Draw a card.−3: Put target creature on top of its owner's library.−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Card Facts

Mana value
6
Loyalty
4
Colors
Color identity
EDHREC rank
#21,212
Rarity
Mythic

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jun 23, 2020 · Wizards of the Coast

    Normally, phased-out permanents phase in during their controller's untap step. Teferi's last ability causes the phased-out permanents to not phase in until the duration has expired; they'll phase in during their controller's next untap step after your next turn.

  2. Jun 23, 2020 · Wizards of the Coast

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  3. Jun 23, 2020 · Wizards of the Coast

    An attacking creature that phases out is removed from combat.

  4. Jun 23, 2020 · Wizards of the Coast

    Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

  5. Jun 23, 2020 · Wizards of the Coast

    Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out.

  6. Jun 23, 2020 · Wizards of the Coast

    Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  7. Jun 23, 2020 · Wizards of the Coast

    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  8. Jun 23, 2020 · Wizards of the Coast

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  9. Jun 23, 2020 · Wizards of the Coast

    Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.

  10. Jun 23, 2020 · Wizards of the Coast

    If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's appropriate untap step begins. If they leave the game before that untap step, it phases in as the next untap step begins after that turn would have begun.

  11. Jun 23, 2020 · Wizards of the Coast

    In a multiplayer game, if you leave the game after Teferi's last ability resolves but before your next turn ends, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

Printings

Every version

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1 printing
Core Set 2021
Core Set 2021M21 · $1.25
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