Szat's Will
Instant
—
Market price
3
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Nov 10, 2020 · Wizards of the Coast
Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed.
- Nov 10, 2020 · Wizards of the Coast
If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice.
- Nov 10, 2020 · Wizards of the Coast
If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed.
- Nov 10, 2020 · Wizards of the Coast
For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X.
- Nov 10, 2020 · Wizards of the Coast
If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves.
- Nov 10, 2020 · Wizards of the Coast
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
- Nov 10, 2020 · Wizards of the Coast
There's no extra bonus if you control more than one commander.
- Nov 10, 2020 · Wizards of the Coast
The commander you control doesn't have to be your commander.
- Nov 10, 2020 · Wizards of the Coast
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- Nov 10, 2020 · Wizards of the Coast
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
Every version
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Decks using this card
3 public decks run Szat's Will.






