Sword of the Meek
Artifact — Equipment
$0.30
Market price
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPreDH
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Aug 7, 2020 · Wizards of the Coast
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
- Aug 7, 2020 · Wizards of the Coast
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
- Aug 7, 2020 · Wizards of the Coast
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
- Aug 7, 2020 · Wizards of the Coast
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
- Aug 7, 2020 · Wizards of the Coast
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
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Decks using this card
1 public deck runs Sword of the Meek.






