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Magic: The Gathering · Innistrad: Midnight Hunt Promos · Rare

Suspicious Stowaway

Creature — Human Rogue Werewolf

—

Market price

$0.91

Foil

0

Public decks

Suspicious StowawaySeafaring Werewolf
$0.91
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Front · Suspicious Stowaway
This creature can't be blocked.Whenever this creature deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Back · Seafaring Werewolf
This creature can't be blocked.Whenever this creature deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Card Facts

Mana value
2
Power / Toughness
1 / 1
Colors
Color identity
EDHREC rank
#16,785
Keywords
Transform, Daybound, Nightbound
Back P / T
2 / 1
Rarity
Related cards
Day // NightRelatedDay // Night

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Sep 24, 2021 · Wizards of the Coast

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  2. Sep 24, 2021 · Wizards of the Coast

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  3. Sep 24, 2021 · Wizards of the Coast

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  4. Sep 24, 2021 · Wizards of the Coast

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  5. Sep 24, 2021 · Wizards of the Coast

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  6. Sep 24, 2021 · Wizards of the Coast

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  7. Sep 24, 2021 · Wizards of the Coast

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  8. Sep 24, 2021 · Wizards of the Coast

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  9. Sep 24, 2021 · Wizards of the Coast

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Innistrad: Double Feature
Innistrad: Double FeatureDBL · $0.24
Innistrad: Midnight Hunt Promos
Innistrad: Midnight Hunt PromosPMID · $0.91
Innistrad: Midnight Hunt
Innistrad: Midnight HuntMID · $0.26
Innistrad: Midnight Hunt
Innistrad: Midnight HuntMID · $0.26
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