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Magic: The Gathering · Iconic Masters · Uncommon

Surreal Memoir

Sorcery

$0.09

Market price

$0.07

Foil

1

Public deck

Surreal Memoir
$0.09$0.07
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Return an instant card at random from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#19,635
Keywords
Rebound
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jun 15, 2010 · Wizards of the Coast

    If a spell with rebound that you cast from your hand doesn't resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won't get to cast it again next turn.

  2. Jun 15, 2010 · Wizards of the Coast

    If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent's hand due to Sen Triplets), rebound won't have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

  3. Jun 15, 2010 · Wizards of the Coast

    If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

  4. Jun 15, 2010 · Wizards of the Coast

    Rebound will have no effect on copies of spells because you don't cast them from your hand.

  5. Jun 15, 2010 · Wizards of the Coast

    If you cast a spell with rebound from your hand and it resolves, it isn't put into your graveyard. Rather, it's exiled directly from the stack. Effects that care about cards being put into your graveyard won't do anything.

  6. Jun 15, 2010 · Wizards of the Coast

    At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card's type (if it's a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

  7. Jun 15, 2010 · Wizards of the Coast

    If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won't get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

  8. Jun 15, 2010 · Wizards of the Coast

    If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won't go back to exile.

  9. Jun 15, 2010 · Wizards of the Coast

    Surreal Memoir isn't targeted. You don't choose an instant card at random from your graveyard until it resolves. Once you randomly select a card, it's too late for players to respond.

  10. Jun 15, 2010 · Wizards of the Coast

    If you have only one instant card in your graveyard as Surreal Memoir resolves, that's the one you'll return to your hand.

  11. Jun 15, 2010 · Wizards of the Coast

    If you're playing a format involving only cards from the _Urza's Saga_(TM) set and later, you may change the order of your graveyard at any time. That means the easiest way to choose an instant card at random from your graveyard is to take all the instant cards in your graveyard, turn them face down, shuffle them, and pick a card. Then you just put the rest back.

  12. Jun 15, 2010 · Wizards of the Coast

    If you're playing a format involving cards printed earlier than the _Urza's Saga_ set, you may not reorder your graveyard. In this case, you need to be more careful when selecting an instant card at random, perhaps by using dice, writing the names of the instant cards on slips of paper and choosing one of them randomly, or carefully noting the existing graveyard order so you can reestablish it after performing the method suggested above, for example.

  13. Jun 15, 2010 · Wizards of the Coast

    If you have multiple instant cards in your graveyard with the same name, and one of them is being targeted by another spell on the stack or is enchanted (with Spellweaver Volute, for example), you must differentiate them so you know which one (if any) is chosen at random. In that case, it may be better to use dice or another method that allows you to differentiate between the instant cards to choose one at random.

  14. Jun 15, 2010 · Wizards of the Coast

    All players get to see which card you chose at random.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Double Masters 2022
Double Masters 20222X2 · $0.17
Commander 2020
Commander 2020C20 · $0.24
Iconic Masters
Iconic MastersIMA · $0.09
Rise of the Eldrazi
Rise of the EldraziROE · $0.10
Community

Decks using this card

1 public deck runs Surreal Memoir.


MTGCommanderB2

Arcane Maelstrom (Commander 2020 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100