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Magic: The Gathering · Final Fantasy Commander · Rare

Summon: Good King Mog XII

Enchantment Creature — Saga Moogle

$5.29

Market price

$9.45

Foil

6

Public decks

Summon: Good King Mog XII
$5.29$9.45
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create two 1/2 white Moogle creature tokens with lifelink.II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.IV — Put two +1/+1 counters on each other Moogle you control.Flying, lifelink

Card Facts

Mana value
5
Power / Toughness
4 / 4
Colors
Color identity
EDHREC rank
#4,805
Keywords
Flying, Lifelink
Rarity
Artist
Related cards
MoogleTokenMoogleCopyTokenCopy

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Jun 6, 2025 · Wizards of the Coast

    Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  2. Jun 6, 2025 · Wizards of the Coast

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  3. Jun 6, 2025 · Wizards of the Coast

    The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.

  4. Jun 6, 2025 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  5. Jun 6, 2025 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  6. Jun 6, 2025 · Wizards of the Coast

    The delayed triggered ability set up by Summon: Good King Mog XII's second and third chapter abilities resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

  7. Jun 6, 2025 · Wizards of the Coast

    The new token copies the original characteristics of the copied token as stated by the effect that created that token.

  8. Jun 6, 2025 · Wizards of the Coast

    Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

  9. Jun 6, 2025 · Wizards of the Coast

    As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  10. Jun 6, 2025 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  11. Jun 6, 2025 · Wizards of the Coast

    Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.

  12. Jun 6, 2025 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  13. Jun 6, 2025 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Final Fantasy Commander
Final Fantasy CommanderFIC · $0.36
Final Fantasy Commander
Final Fantasy CommanderFIC · $5.29
Community

Decks using this card

6 public decks run Summon: Good King Mog XII.


LCNConstructed

Commander Cube

BA
BazMiltonFelix7 hours ago
600
MTGCommanderB1

Scions & Spellcraft (Final Fantasy Commander Preconstructed Deck) (Copy)

DO
Dopler6 months ago
100
MTGCommanderB2

Scions & Spellcraft Precon, Y'shtola

Sambok
Sambok9 months ago
300