Strange Inversion
Instant — Arcane
$0.23
Market price
$0.41
Foil
0
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 19, 2021 · Wizards of the Coast
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- Mar 19, 2021 · Wizards of the Coast
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- Mar 19, 2021 · Wizards of the Coast
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- Jun 7, 2013 · Wizards of the Coast
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
- Jun 7, 2013 · Wizards of the Coast
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.
- Jun 7, 2013 · Wizards of the Coast
A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
- Jun 7, 2013 · Wizards of the Coast
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.
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