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Magic: The Gathering · Doctor Who · Common

Stormcage Containment Facility

Plane — Unknown Planet

$0.21

Market price

1

Public deck

Stormcage Containment Facility
$0.21
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Card Facts

Mana value
0
Colors
Colorless
Keywords
Detain
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Oct 13, 2023 · Wizards of the Coast

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  2. Oct 13, 2023 · Wizards of the Coast

    If you're casting a modal double-faced card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the face you're casting) plus exiling three other cards.

  3. Oct 13, 2023 · Wizards of the Coast

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  4. Oct 13, 2023 · Wizards of the Coast

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  5. Oct 13, 2023 · Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  6. Oct 13, 2023 · Wizards of the Coast

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again.

  7. Oct 13, 2023 · Wizards of the Coast

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  8. Oct 13, 2023 · Wizards of the Coast

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  9. Oct 13, 2023 · Wizards of the Coast

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  10. Oct 13, 2023 · Wizards of the Coast

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  11. Oct 13, 2023 · Wizards of the Coast

    Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

  12. Oct 13, 2023 · Wizards of the Coast

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  13. Oct 13, 2023 · Wizards of the Coast

    If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

  14. Oct 13, 2023 · Wizards of the Coast

    If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  15. Oct 13, 2023 · Wizards of the Coast

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Doctor Who
Doctor WhoWHO · $0.21
Community

Decks using this card

1 public deck runs Stormcage Containment Facility.


MTGCommanderB1

Paradox Power (Doctor Who Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100