Soul Conduit
Artifact
$0.53
Market price
$4.35
Foil
3
Public decks
Rules Text
"You have an unhealthy attachment to your selfhood. I can help you with that." —Malcator, Executor of Synthesis
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jun 1, 2011 · Wizards of the Coast
If one of the targeted players is an illegal target when the activated ability tries to resolve, the exchange won’t happen. Neither player’s life total will change.
- Jun 1, 2011 · Wizards of the Coast
When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if Player A has 5 life and Player B has 3 life before the exchange, Player A will lose 2 life and Player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.
- Jun 1, 2011 · Wizards of the Coast
If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.
- Jun 1, 2011 · Wizards of the Coast
In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, the teams will end up exchanging life totals. If the two targeted players are teammates, nothing will happen.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Soul Conduit.



