Skilled Animator
Creature — Human Artificer
$0.08
Market price
$0.08
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Nov 10, 2020 · Wizards of the Coast
Skilled Animator doesn't remove any abilities the target artifact has.
- Nov 10, 2020 · Wizards of the Coast
The artifact retains any types, subtypes, or supertypes it has.
- Nov 10, 2020 · Wizards of the Coast
If an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
- Nov 10, 2020 · Wizards of the Coast
If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator's ability resolves will overwrite this effect.
- Nov 10, 2020 · Wizards of the Coast
Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
- Nov 10, 2020 · Wizards of the Coast
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
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