Show and Tell
Sorcery
—
Market price
2
Public decks
Rules Text
At the academy, "show and tell" too often becomes "run and hide."
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalPremodern
LegalTimeless
LegalTLR
LegalVintage
LegalHistoric
BannedAlchemy
Not legalFuture
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Apr 1, 2008 · Wizards of the Coast
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
- Oct 4, 2004 · Wizards of the Coast
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
- Oct 4, 2004 · Wizards of the Coast
Players choose cards during resolution, not announcement.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
2 public decks run Show and Tell.








