Shaman of Forgotten Ways
Creature — Human Shaman
$6.55
Market price
$29.60
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Feb 25, 2015 · Wizards of the Coast
The first ability of Shaman of Forgotten Ways is a mana ability. It doesn’t use the stack and can’t be responded to.
- Feb 25, 2015 · Wizards of the Coast
The mana produced by Shaman of Forgotten Ways can be used to cast face-down creature spells with morph or megamorph.
- Feb 25, 2015 · Wizards of the Coast
Count the number of creatures each player controls when the last ability resolves to determine what number each player’s life total will become.
- Feb 25, 2015 · Wizards of the Coast
For a player’s life total to become a specific number, the player gains or loses the appropriate amount of life. For example, if a player’s life total is 12 and that player controls three creatures as the ability resolves, they will lose 9 life. Other effects that interact with life gain or loss will interact with this effect accordingly.
- Feb 25, 2015 · Wizards of the Coast
If a player controls no creatures as the last ability resolves, their life total will become 0, causing that player to lose the game. If all players’ life totals become 0 this way, the game will be a draw.
- Feb 25, 2015 · Wizards of the Coast
If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
- Feb 25, 2015 · Wizards of the Coast
Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.
- Feb 25, 2015 · Wizards of the Coast
Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
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Decks using this card
1 public deck runs Shaman of Forgotten Ways.


